Thursday, July 3, 2008
Final Render For Lighting Challenge
Tuesday, June 10, 2008
Wednesday, April 9, 2008
First Pass on Rendering and Lighting.
Right, finally got this done. This was a milestone in the production. Set all the passes up! And have organized all the render layers in Maya. Then into After Effects and started to sort out any post work, such as motion blur(Real Smart for this, great plugin) A rain plugin and some lightrays. Alot of work too with the lights in After Effects. This is very handy, and helps to flesh out a shot, add a highlight, change the ambience. Changed the edit in the housem before you didnt see why he was scared, so I have added a few shots to deal with that. Much clearer. So now that is the last change.
Other reasons for doing the production is to try to evaulate the work remaining. I have done my first pass on the lighting, no I can see what worked and elements that need more work. Colour pallete, shot consistancy. Even just the rendering. The same lighting set up might not work for all shot. The same rendering setting might not work. Shots inside the house I am starting to like. Different tints on the occlusion pass help to change the ambience. The other major factor was the fur. I really need to see how the fur behaved and how it rendered. Which settings work, etc. Fur renders change depending on the distance to the camera, so fur would need to be adjusted - made thicker and amount decreased. All pretty obvious, just has to be sorted. I didnt have the fur on the character until most of the animatic was done, so I didnt bother with any test. This is my test, and this way I can fine tune my renders and animation to suit. Dad fur is very poor, have alot to do, I am hoping that is just a rigging problem primarily, and then I tune up the fur. Other thing I have had trouble sorting is the flicker on the fur and getting the nicest settings here. Imposable to see in this movie, its rude and is high on my list to fix.
Next up is a breakdown for me regarding fixes. Will show the animation to some collegues, and get feedback. Get the octo rigged, fix the dad and kids rigging. Render it all again. Do the final grade on it.
Sunday, April 6, 2008
Darkus
Saturday, April 5, 2008
Shot Renders
Shot Renders

These renders are getting somewhere. They are un-textured so far. The Kid has his textures. I have a light beam plug in After Effects to help with the feel. Gives a nice beam, rays across the scene.
Shot Renders

Shot Renders

Shot Renders




Friday, April 4, 2008
Shot Renders



Thursday, January 17, 2008
Dad Turnaround
Sunday, January 13, 2008
Vers Audio Ipod stereo

Wednesday, December 19, 2007
Kid Turnaround
Friday, December 7, 2007
Latest Animatic
Sunday, November 11, 2007
Monstor Turnaround
This is a quick turnaround in Zbrush of the octo monstor. Its by Nikalas Bulhmann in Sweden. He has also done the rigging for this character.
2000 AD

I have been wanting for many years to get some character models down. Also I want to get some zbrushing in. I read 2000ad when I was a kid. Used to get them delivered to the Campbells Bay stationary shop. I still have a few 100 if them. There many cool characters that I want to model, Torquemada, Kano from Bad Company and this guy. They are all made for Zbrush. When I get done with the music video I will be onto this guy! Too much to do!!
Kriger Renders

Krieger

Animation Block out.
So here is the animation block out. Compted in After Effects and the starting of organizaton of the footage. Also serves to place any of the post effects such as rain, lighting, cutting editing etc with this low quality footage(playblasts) Again this is to add work flow as its simplier and faster to work with and to forese problems that might come ahead. The plan is to work in this style until the animation is final and then move on to the lighting and rendering. This is of course an ideal workflow and one that cannot always be followed with tight deadlines. So its a working model that I am keen to practice and observe its effectivness.
Saturday, November 10, 2007
Early Animatic
StoryBoards




Music Video
Character Concepts For Music Video


























